Monday 26 December 2011

Food Land (Game)


Title: Food Land

Abstract:
  • This game is about to arrange the ingredients for the food so that the user can finish every level.
  • The environment is relate with the food that user have to make such as for air batu campur, the environment will have the big ice cube, a lot of red beans, bowl, syrup, ABC stall and others.
  • In their journey in this game, the user have to pick up the ingredients that they see and collect them to make one menu for every level.
  • If the user forget to pick up or collect one of the ingredient, they will fail and they will not going to continue the next level and can't experience the delicious and lovely journey.
  • This game also will have the obstacles that can make user confuse to choose the ingredients.

Target Audience: 6 - 9 years old

Goal:
  • The main goal for this game is to help kids differentiate the type of food and the ingredient on that food.
  • Problem statement:
- Most of kids do not know how to serve and prepare food. So, with this game it can help them learn and practice to have a good and delicious food.


- Why this game using VR and not other medium(eg: flash and others 2D game)?
              * if this game in 2D, it will lose the reality of the environment.
              * 3D can give better visualization and looks very live than 2D.
              * in 3D, this game can view 360 degree (rotate the model in any angle) and can see the   entire environment.
              * 3D provide depth perception that can give us the maximum viewing pleasure.Not as much as 2D which is looks more flat.
              * 3D can give the smooth motion or movement to the character and the environment.
              * 3D allow the user experience the interactivity environment that can give more immersion to the user.
              * in 3D environment, camera can move freely through the environment and give the highest resolution of any objects in that environment.

  • Advantages of this game:
- it can give the early learning to kids for prepare and serve their own food.
- the colourful, shape and delicious environment in this game also can give the enjoyment to the user.
- this game can help all the kids choose the right ingredient for their food.
- the informative audio can help and guide kids to be more immerse in this game.


Objectives:
  • to immerse the user through the delicious and colourful environment and also through the sound effect.
  • to help the user recognize and differentiate the type of food and the ingredient on it.
  • to teach the user how to prepare some food through pick up or collect the ingredient of the food.
  • to let the user have the enjoyment experience through this fantasy land.

Benchmark:
  • Movie: Cloudy with a chance of meatballs



 Reference for the environment

  • XBOX game: Cloudy with a chance of meatballs

 GUI

Reference for the arrangement of the ingredients that have to pick up

Description:
  1. At the 1st level, user will be in the Ais Batu Campur task and environment which is there will have the big ice cube, ABC stalls and other ingredients of the ABC.
  2. Most of the things in the environment will be in the plus size to make this game more interesting.
  3. User need to pick up the right ingredients that have been given before they start this level and if they fail or choose the wrong ingredients, they have to start this level back.
  4. Then, after they finish this level, user will be enter the 2nd level which is burger area.
  5. Same as the 1st level, user need to choose the right ingredients to make a burger. The environment will have a lot of burger ingredients.
  6. After that, user will enter the last level which is banana split area. A lot of banana, ice cream and others ingredients for banana split that can be as the environment.
  7. This game will end if the finish all the task to prepare all the food that have given.

Interaction Description:
  1. To play this game, user need to use keyboard and mouse.
  2. The interactive direction will pop up every time user want to start each level and it also will appear after user finish every task.
  3. User need to click on the ingredients of the food that have been given to pick up all of them and finish the task.
  4. Proximity sensor will be in every level for the sound effects and some obstacles.

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